Of course, unlocked frame-rates are supported, but for those with less capable PCs, the half refresh rate v-sync mode actually works properly with consistent frame-pacing (not on Steam Deck though - use the system level option for that) while dynamic resolution scaling is also implemented, with a configurable frame-rate target. It sounds mundane, but these things matter. Per other Nixxes titles, there's also fullscreen and exclusive fullscreen support - and it is properly implemented with resolutions and refresh rates independent of what the desktop is configured to. ![]() On top of this, there's adjustable field of view support too. The game supports all aspects ratios we could test, from the 16:9 of most modern screens to the 21:9 and 32:9 ultra-wide variants, the 16:10 of Steam Deck and even 4:3 for those interested in an old-school CRT experience. ![]() Taking a more global look at the conversion though, there's much to commend Nixxes' efforts. In fact, the very latest update to the game seeks to address those very issues - with some success. Right now, the port is looking exceptionally impressive in many regards but to briefly sum up, it plays brilliant on higher-end PCs, it also works very nicely on Steam Deck, but we've experienced some problems with low to mid-range GPUs. Well, the truth is that developer Nixxes is still hard at work with the game, patches are still incoming (the latest arriving a few hours ago) and we're intent on delivering coverage that accurately reflects the state of the game you'll be playing on day oneas best as we can manage. ![]() The embargo for the highly anticipated Marvel's Spider-Man Remastered lifted today and you may be wondering where the Digital Foundry coverage is - we received the game a while back along with most other outlets.
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